![]() rF2 has the physics, the depth, the AI and the modding capabilities. rF2 + pCARS is the best combination for offline or league racing. I have the most fun with rF2, pCARS, iRacing and Dirt Rally. Usually you cannot own too many but I feel like some of them complement each other better than others. I own and play a lot of different racing games/sims. In the end most people end up buying multiple racing sims anyway. After coming from Assetto Corsa, I didn't think I would be able to get into it. It has it's flaws, but the actual driving experience feels the realest to me. The appeals system when an incodent isn't your fault is a joke Despite a rating system, there are a lot of meatheads in the lower licenses, and you can get frustrated trying to improve your rating You end up racing a friggin Miata most of the time Despite the high number of players online, there are actually only a couple popular series. For a single series, you could be looking at $200 they gouge you for every car and track you want to add on top. Good license/safety system to weed out idiots Great driving experience (very similar to Assetto Corsa) For a game that isn't as pretty as the others, it surprisingly is a bit of a GPU hog Getting the game to work when you first download it can be a huge hassle The Lifetime online support is the only version I recommend. The HUD/App interface isn't nearly as nice as Assetto COrsa Big bummer as the laser tracks are clearly superior. You have to wait until you're in-game to check your ping After I got 10 hours in, I could not give 2 sh**s about graphics anymore At least, that is how you will initially feel. Graphics are the worst of all the sims. Tons of great leagues if you can set a time to race though At this point, the online community is sparse. Can set races by time, or by number of laps. Night racing, rain, wind and all can be done online Great Steam integration with the workshop, and server list When you wipe out, you feel 100% it is your fault. In my brief time, I have yet to encounter a single one Great for times you want an online race but don't want to just hotlap while you wait. AI is the best you'll get in a racing sim. Not perfect, but if REALISM is the most important to you, this is the game. The finer points like counter steering feel bulletproof. Some servers allow racers to join in mid race Updates sometimes result in older mods not working (There are MANY good racers though) You'll find a race where there is maybe 3 guys in it, and once they start losing they quit or engage in name calling. High percentage of wreckers, and classless people. A bit too forgiving, making some cars (i.e. Key holes in the physics engine that ruins the immersion experience (spinouts feel canned, horrible collision detection, camber issues etc) Online lobby looks great and is easy to use and check your ping. doesn't require a GOAT PC to run it at impressive settings Most tracks from Kunos are laser scanned. ![]() Some super cars and tracks out there and some really hard working dudes and Kunos have made some of them official content. Least realistic physics of all these racing sims, regardless of what any fanboy says Great game for those coming from console racing games. Here is my experience with what the strengths and weaknesses of each game are: If you are getting ONE game, then it really depends on what you are looking for in a game. I would be more expecting that these sponsorship reasons also came into play for the naming.I'll give you my experience with some of the main racing games like Assetto Corsa (over 400 hours), iracing (over 200 hours), Rfactor2 (about 100 hours), and Pcars (about 10 hours)Īll of them are great games, so if there is a Steam sale, buy them if you can. Look at ISI's non-licenced representations, and check out the sponsors names and styles (Parabolic looks a lot like Panasonic, Trackmaster like Bridgestone etc). Not to mention building a representation for commercial use (rF2 ISI tracks), you couldn't use all the sponsors on track unless you obtained permissions. For Bathurst, I would also expect a permit to be needed to survey a public road. To get the council's high accuracy survey data (40cm elevation changes for instance), the council charge an exorbitant amount of money as their staff had to spend days and days standing in the sun getting it right.Īlso if you need/wish to survey the land yourself (to get the tracks to the current evolution standard), you need permission from track owners to laser scan their tracks (and if you do not have the equipment, it can cost thousands to hire). Using Bathurst as an example in Australia. Anyone can build a track from photos, maps etc and call it their own, but in getting the elevations etc correct you need to guess a lot, go by feel, or obtain accurate survey data from the owners of the land.
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